Jun 19, 2007, 05:20 AM // 05:20 | #1 |
Pre-Searing Cadet
Join Date: Jun 2007
|
Why do I keep dieing?
I've got a lvl 8 Elementalist/Necromancer but I can't understand how your ment go certain places because of the amount of mobs. My character has 15 armour on everything and also has various skills. The problem i'm having is I go outside of Sardelac Sanitarium to do a quest and then 4 - 5 lvl 4 mobs kills me. Now maybe i'm not using the right skills or armour, i'm not sure but it just seems very hard to get to quests. The quests are normal ones to. I mainly only use the fire skills but I must be doing something wrong. Can anyone suggest anything I can try to make the game easier?
|
Jun 19, 2007, 05:32 AM // 05:32 | #2 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
|
1.) watch your radar, a large percentage of character deaths occur because you aggro multiple groups of mobs
2.) if it's one group, pay close attention to the skills they are using against you, if you can see that you're being hit by an AoE effect, move out of the AoE and stop taking the damage from it. 3.) make sure you've put your attributes into the right spots. You say you're focusing on fire damage, how many attribute points have you put into fire? |
Jun 19, 2007, 05:33 AM // 05:33 | #3 |
Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
|
1: make sure you have some form of healing yourself. dont always assume the hencemen will keep you alive.
2:im sure prolly already knew this but, make sure you do have healing class in your party. plus a full party. 3:try not to aggro too many enimies. if there are a bunch of foes in a group, wait for a lil bit and see if they divide into smaller groups that you can pick off easily. if they dont seperate and you dont think you can take them on, try finding a way around them. hope this helps you. gl/hf |
Jun 19, 2007, 07:34 AM // 07:34 | #4 |
Desert Nomad
Join Date: Aug 2005
|
Dieing is part of the game. Just mess around with ur spells and fight a combination that heals u when u cast ur spells and yeah don't take too many at once
|
Jun 19, 2007, 07:39 AM // 07:39 | #5 |
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
|
Why does this feel like a joke-thread so much?
|
Jun 19, 2007, 07:57 AM // 07:57 | #6 |
Academy Page
Join Date: Oct 2005
Location: Slovenia, Europe
Profession: Mo/
|
I think that you are playing without a full party... actually soloing at lvl 8 (judging from the post). Although that can be done it's not meant for new players. If that's so... just make a full party (in Old Ascalon the party size is 4)... use henchmen or party with other players. If you are doing a harder quest, ask higher level players to help you. In GW you should always have a full party when doing quests, smaller teams only make quests harder.
Farming is a different story, but that is done (mostly) at lvl 20. |
Jun 19, 2007, 08:39 AM // 08:39 | #7 |
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
Are you playing alone, or with a full team? It is a mistake new players often make just leaving pre, since pre-searing is essentially solo. Make sure you have a full team of henchmen, or players, and as others have said, make sure you're not aggroing too many multiple mobs.
|
Jun 19, 2007, 08:48 AM // 08:48 | #8 | |
Frost Gate Guardian
Join Date: Dec 2006
Guild: Santas Little Helper [XMAS]
Profession: R/Mo
|
Quote:
Feel free to hook me up in game, I can help and maybe guide you a bit too. IGN: tdk santa /Santa |
|
Jun 19, 2007, 09:31 AM // 09:31 | #9 |
Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
|
There are 2 armor crafters in Ascalon City.
One crafts 15 armors, the second, Corwen if i remember correctly, crafts 30 armors. Think of crafting 30 armor, it makes the game easier, and you'll keep it a long time. |
Jun 19, 2007, 12:02 PM // 12:02 | #10 |
Forge Runner
Join Date: Dec 2005
|
Yeah. The better armor is a must. And it's not that expensive.
Possibly/probably invest in a rune of Minor Vigor, if not Major. Runes of Vitae are pretty cheap and they help too. So do Blessed Insignia for your armor. Since you're always enchanted with Fire Attunement, they add +10 AL. Take Stefan has a henchie learn to send him into the fight ahead of you. Then throw Fireballs at the grawl clustered around him. Better, make him attack the Grawl Ulodytes, so you'll hit the healers too. And throw every attribute point you can into Fire Magic, or at most go one level below the max you can reach. Period. No exceptions to that rule (unless you're playing another element, which is almost impossible as an early-game Prophecies character). Fireball is by far the best skill available to you at that point in the game. Rely on it heavily. Getting to Grendich Courthouse and picking up Phoenix isn't terrible either. Immolate is a good skill too. Never go out without Fire Attunement and Glyph of Lesser Energy. |
Jun 20, 2007, 05:48 AM // 05:48 | #11 |
Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
|
Add the healer henchman.
|
Jun 20, 2007, 06:19 PM // 18:19 | #12 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
|
fire attunement and aura of restoration (heals you when you use a skill) and then rest fire spells. Healing Breeze if you have monk as secondary. Flare is about your best bet, with Fire Attunement running and Aura up, you are constantly healing yourself and you can spam that skill constantly.
|
Jun 20, 2007, 08:23 PM // 20:23 | #13 | |
Krytan Explorer
Join Date: Sep 2006
Location: 1337ville, California
Guild: Generic Name [Tag]
Profession: R/
|
Quote:
|
|
Jun 20, 2007, 10:43 PM // 22:43 | #14 | |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
|
Quote:
|
|
All times are GMT. The time now is 05:20 AM // 05:20.
|